![]() They may be fully original, or based on an existing Dungeons & Dragons sourcebook.Ĭreating the world is a careful balancing act. ![]() The DM is responsible for creating many elements of the world, including its dungeons, monsters, non-player characters, campaign setting and key story elements.Įlements of the game world can be both prepared in advance and created or adapted on-the-fly. Many DMs enjoy acting in-character as the various NPCs of their world, while some prefer detailed descriptions of ancient dungeon terrain. The DM's narration can set the tone of the game. They roll dice, manage statistics and make decisions for all enemies in combat. The DM also controls creatures in the world, such as the monsters who appear in dungeons. Characters controlled by the DM are known as non-player characters, and may include villains, allies, and neutral bystanders. While each player freely controls their own indvidual character, the DM holds the responsibility for determining and describing the actions of other people in the game world. The DM determines and describes what the player characters see and hear, including their surroundings, their opponents, and the results of their actions. In many groups, the DM will be an experienced D&D player. The DM is also expected to help the players learn the game rules. You're not required to memorize the rulebooks, but you should have a clear idea of what's in them, so that when a situation comes up that requires a ruling, you know where to reference the proper rule in the book. To carry out this responsibility, you need to know the rules. Good DMs know not to change or overturn a published rule without a good, logical justification so that the players don't rebel (more on that later). Good players will always recognize that you have ultimate authority over the game mechanics, even superseding something in a rulebook. you're the final arbiter of rules within the game. ![]() They also have the authority to invent a reasonable answer to a rules question which is not necessarily supported by the rulebooks, known as making a ruling.įor example, the Dungeon Master's Guide (3.5) (2003), p.6, Adjudicating, describes this duty as follows: The Dungeon Master is expected to be familiar with the game rules, and to interpret and adjudicate those rules fairly in the manner of a judge. In a general sense, the Dungeon Master assumes the role of the computer in a video game RPG, responding to the players' actions with a combination of game rules and human creativity in order to create the sense of a believable and consistent game world. One player, the Dungeon Master, does not control a player character of their own, but instead assumes numerous responsibilities. In a typical game of Dungeons & Dragons, most players control a fictional character, termed a player character.
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